[Sponsor/PCRC Member] = Bob Hunk
Philosophies and main duties
This profitable trade is enough to keep the Tech-Guild well supplied with weapons, technology and armour, including their distinctive orange ‘Hazardous Environment’ suits. While an orange uniform may seem like a handicap in a hostile urban environment, it is in fact ideal for locating and recovering the assets of any Guild members who succumbs to the deadly environment of the ionising slag heaps.
When fighting border skirmishes and trade disputes with other Minor Houses, the Tech-Guild tends to favour brains over brawn. Ranged combat and technical superiority over their enemies are the tenants that the Lambda Guilders live by. Close quarters combat is generally shunned. After all, paying to have your Hazard suit resized to accommodate bulging biceps can be a costly business for any individual.
The biggest fear of the Tech-Guild is losing their monopoly on rad-isotopes to another Guild or Minor House (the Major Houses wouldn’t deign to dirty their hands with such work). They will fight as fiercely as any religious zealot or gene-bred berserker to protect their holdings. To this end, the Tech-Guild has also been known to sponsor ‘gangs’ to descend into the Underhive to secure further unstable isotope deposits and leaking radioactive slurry from the Gens. These ‘gangs’ tend to be formed of the men and women of the Guild who are malcontents, overly adventurous or simply unconventional geniuses who cannot settle into the formal structure of the Lambda Tech-Guild.
Major holdings
Rumours persist that deep within the Lambda Guild core there have been sightings of strange mutated beasts and mysterious shimmering portals. However these reports are largely attributable to fevered hallucinations bought on by radiation poisoning.
Known guild-sponsored gangs
Followers of the Free Man
Sapphire Shift
Shepherd's Force
The G-Men
Shepherd's Force
The G-Men
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